21. May 2011

aDevCamp Prague – slides and links

Box2D Engine: Box2D, Lee Brimelow – GotoAndLearn()

Web: aDevCamp.cz

17. May 2011

Smooth workflow for mobile development

World of mobile devices is quite complex. Increasing number of operating systems and platforms is spliting market and making it harder to implement app that works across different devices.

Thankfully there are some good solutions. Flex development team made a huge step forward and  they prepared tools for whole workflow.

If you’re interested in mobile development take a look at this video from Edge newsletter.

I’ll show part of this workflow also this week in Prague at Android Dev Camp. So feel free to stop by. We can discuss many topics related to mobile and Flex/AIR. 😉

17. May 2011

IntelliJ IDEA 10.5 with improved Flex/AIR support is here

Hooray! 🙂

New features in IntelliJ IDEA Ultimate for Flex developers:

  • Move inner ActionScipt class to Package refactoring.
  • Introduce variable/field refactorings improvements.
  • Full cycle of Mobile AIR applications development support.


23. April 2011

Lupo tools for AIR/ActionScript translation – direct link

David Deraedt released Lupo tools for translating AIR/ActionScript apps quite long time ago. Unfortunately something is broken on his web site. Instead of AIR installer badge there is only warning that you should upgrade Flash Player.

AIR packages are still available, you can download them via direct link:



You can find more information about translating Flex/AIR applications in article written by Holly Schinsky – Flex 4 Localization Quick Start.


26. March 2011

From Illustrator to Windows Phone 7 application

Adobe AIR is quite advanced platform for building mobile applications. We can take our graphic assets, put them into Catalyst project. We can add some logic and interaction in Flash Builder. The only problem is that actual version of AIR does not support Windows Phone 7. Adobe said that engineers are working on that, but there is no official support yet. Maybe soon, who knows?

The question is how to build app for Windows Phone 7 using our graphic assets. Good news. We can reuse all graphic assets from Illustrator, Photoshop or files in FXG format.

The workflow for WP7 is similar to workflow for Adobe AIR, just tools are little bit different.

We can follow these steps:

  • create assets using Photoshop, Illustrator or Catalyst.
  • grab developer tools from create.msdn.com
  • import assets to Expression Blend 4 and design application layout, save the solution
  • open solution in Visual Studio and add some logic
  • run application on device or in emulator

Here is small video which demonstrates this workflow:

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