SDL2 is a well known library for making games or interactive application for Linux, Windows or macOS. The library has also support for mobile devices. Building application for Android requires a little bit more effort than build for desktops.
Let’s go step-by-step.
First of all download Gradle 4 and add bin directory with gradle to your PATH environment variable.
Download and install Android Studio.
Clone sdl2-android-example – branch gradle-4-using-android-experimental-plugin project from GitHub.
Open the repo in Android Studio and open SDK Manager. Go to Tools, select menu Android, and select item SDK Manager.

In the lower right corner check option Show Package Details. Install Android SDK Build Tool e.g. version 28.0.0 and NDK.

When you open the sdl2-android-example you will see following structure. There are two gradle files in the top level directory. The first is build.gradle. The file contains a dependency on gradle-experimental plugin which is recommended for NDK builds for Android.
buildscript {
repositories {
jcenter()
}
dependencies {
// Android native build plugin compatible with Gradle 4
classpath 'com.android.tools.build:gradle-experimental:0.11.0-alpha-preview-02'
}
}
allprojects {
repositories {
jcenter()
}
}
The second Gradle file is settings.gradle. The file contains a list of modules which are in the project. One module is SDL2 library. Then there are two further modules app and main. The app module is the bridge between Java and SDL2. The main module contains C code for the application.
gradle.ext.sdkVersion = 21
include ':app'
include ':SDL2'
include ':main'
These two files provide a skeleton for the build of the application. Each module SDL2, app and main are stored in the directory that matches the name a of module. Each module contains its own build.gradle which describes how to build the module.
The module file SDL2/build.gradle is interesting because it contains many excludes. It does not make sense to build all C files from SDL2 for Android.
The module file main/build.gradle contains information for linking the C application with SDL2 library.
The module file app/build.gradle contains information how to wrap all the C source code into final application.
First of all, it is necessary to build the libraries (.so files):
gradle distributeLib
If you want to build just one library, you can type:
gradle :SDL2:distributeLib
Gradle will build all flavors. If you’re experiencing problems with Android Studio, just sync the project after executing this command from command line.
Now you can deploy the application to a device or an emulator. Go to Gradle projects, expand :app module, expand Tasks, expand install and double click installDebug target.
We will discuss how to use further SDL2 libraries in next articles. You can find more under topic SDL2.
Note: the sample projet at GitHub already contains reference to other libraries like PNG. Please follow instructions described in the article SDL2_image for Android with PNG image format. The other option is to clone older version of application without PNG.