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Tag: unity

Development Posted on11. October 2016

Siriel 05 – Open source game engines

After working with Unity Editor I have realized that it has several drawbacks from my point of view. Build time for HTML5 was extremely long […] Read More

Development Posted on3. October 20163. October 2016

Siriel 04 – #ifdef in Unity could lead into bad code maintainability

I was playing with Unity. Extending functionality bit by bit. Then I decided to make my game available also for mobile device. So I searched […] Read More

Development Posted on1. October 20161. October 2016

Siriel 03 – Instantiate Prefab from C# in Unity

I was playing with idea to extend the game functionality by adding multi-player support early on. There is very nice tutorial Unite 2014 – New […] Read More

Development Posted on26. September 2016

Siriel 02 – The flip trick or left and right animation

The character in two 2D game should be able to walk left and right. The movement could be underlined by animation to the left or […] Read More

Development Posted on25. September 201626. September 2016

Siriel 01 – Unity experiment

Long long time ago I wrote a game engine for arcade game with name Siriel. The main character was inspired by small plush toy which […] Read More

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